Monday, December 23, 2019

Today, Many Tend To Believe That Videogames Have Major

Today, many tend to believe that videogames have major negative effects on the brain and a person’s well being. People and scientists believe that videogames can be addictive after a while, they can make children antisocial, and they negatively influence young children and teens. Although many like to believe that videogames are more harmful than helpful, there are actually more positives than negatives. With video games, kids learn quick thinking, multitasking, problem solving, logic, and much more. In fact, some schools have adopted the idea of offering game design in the library as a way to help enhance children and teens thinking. These are just a few of the many traits that kids will need later on in life. Since the mid to late 1900s,†¦show more content†¦(TRANSITION) The effects of video games on the development of children and teenagers minds has been a controversial topic for many years. For example, Mortal Kombat was a video game created years ago that included intense blood and gore for the time period in which it was created. Therefore, the Entertainment Software Rating Board was created. ERSB’s goal was to create a rating system for video games. Different video games have different ratings depending upon the content that the ERSB thinks is okay for a specific age group. These ratings were established purely to make sure that small children did not see or hear things that they shouldn’t for their age. The rating system goes as E (everyone), E+10 (everyone 10 and up) T (Teens), M (mature 17+), A (Adult only). E rated games meant that those video games had content acceptable for anyone and everyone, even small children. Those games were mostly cartoon made. If the video games were specifically meant for children, they were most l ikely based off of children’s movies or shows. E+10 rated video games contain slightly more violence in them. Hence why they are rated for anyone 10 and up. These games only have slightly more violence because by the age of ten, they have been introduced to more adult content. However not by much since they still don’t fully comprehend the differenceShow MoreRelatedThe Lego Group : A Company1361 Words   |  6 Pagesheadquartered in Billund, Denmark and has main offices located in China, London, Shanghai, Singapore, the United Kingdom, and the United States. It was founded in 1932 by Ole Kirk Christiansen in a carpenter shop that eventually lead to the LEGO we all know today. Most of their products are based off the trademarked LEGO brick. The name of the company is a combination of two danish words, â€Å"leg godt†, which translates into play well. The company was passed from father to son and continues to remain familyRead MoreEssay on The Media Should Be Censored1023 Words   |  5 Pagescontrol to adjust to all levels of knowledge in people. Media helps us to escape from our daily lives and our problems in times of stress. Thou Media as proved to be beneficial by educating, entertaining and informing us, it has also have its downfall, to cause many bad influences to the younger audience. Media has influenced us to conduct bad behavior, breed violence among teens and fear to the public, thus causing a lot of negative conflicts among ourselves. Television, Music, Internet, and moreRead MoreQualities Traits And Styles Of Leadership1364 Words   |  6 PagesLeaders and their chosen styles of leadership are all different. In an early study of identifying the different styles, Kurt Lewin ,who led a group of researchers in 1939, performed the first major study of leadership styles. This early study has remained quite influential as it established the three major leadership styles: †¢ Authoritarian or autocratic - the leader tells his or her employees what to do and how to do it, without getting their advice †¢ Participative or democratic - the leader includesRead MoreThe Double Edged Sword We Call Technology1098 Words   |  5 Pagesnothing and, today, in 2016, we have literally everything. This has made people live in a virtual world of online media and this can be dangerous because it can alter the way we have been living since the birth of man. Technology is getting greater and greater but does that come with a price? The more advanced technology gets, the more it seems to control us. This directly affects our society in ways like communication, mental illnesses, environmental issues, and other ways. Today, it is not onlyRead MoreThe Sony Corporation a Case Study in Transnationa Media Management9950 Words   |  40 Pagesis that the principle product being sold is information and entertainment. The following paper is a case study analysis of the Sony Corporation; a leading TNMC in the production and sale of consumer electronics, music and film entertainment and videogame technology. There are two main parts to this study. Part I. examines the history and development of the Sony Corporation. It builds on the theoretical work of Schein, (1984, 1983), Morley, Shockley-Zalabak (1991) and Gershon (2002, 1997) who argueRead MoreTechnologys Negative Impact on Society Essay2319 Words   |  10 PagesMost people say that as time advances so does technology. These advances in technology come at a cost. While technology has been developing, types of technology have been slowly eroding many aspects of our society and how people conduct themselves in social situations. 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This binary mentality puts limitations on non-binary issues such as healthcare. The lens which healthcare is viewed in the United States needs to be more of a panorama, considering all factors big and small. Healthcare systems are typically rated based upon three fundamental factors: access, cost, and quality. The fundamental differences in opinions of how the American healthcare system should run can all be tiedRead MoreThe Young and the Digital1987 Words   |  8 Pages Many have been researching the various problematic assumptions and ideas of youth and the social media, but few have actually been able to prove that youth and technology could be helpful or harmful. S. Craig Watkins and Danah Boyd have accomplished the task of studying youth and social media, and have come to the conclusion that social media has given youth a different perspective on life. In The Young and the Digital article, we see many believe that technology has beenRead MoreThe Debate Over Media Effects On Our Lives2458 Words   |  10 Pagesdirectly into people’s heads and then, like some otherworldly magician, leave images inside that can cause people to do what they might otherwise never have thought to do’ (from Four Arguments for the Elimination of Television, 1978). Discuss this statement in the context of debates over media effects. The statement above is a bold one to make but I have to say I agree with it. I agree with this because, the media is everywhere and takes up a great deal of people’s everyday lives. People depend on the

Sunday, December 15, 2019

Persistence of Memory by Salvador Dali Free Essays

The early 1920s art movement of surrealism was founded by Andre Breton, a French writer. Compared to other art groups or movements, surrealism focused on evoking the unconscious in painting. Members of this group showed immense importance in illustrating a â€Å"more profound reality revealed by the unconscious mind. We will write a custom essay sample on Persistence of Memory by Salvador Dali or any similar topic only for you Order Now † Most of the surrealists have unusual portrayal of images in their paintings. They create visuals that go â€Å"beyond mere painting to reach a new level of reality. † This extraordinary approach in creating a provocative image is derived from the surrealists’ dreams. The products of their subconscious mind combined with the concept of â€Å"enigma or mystery† have been their inspiration in producing eccentric but remarkable masterpieces (Artbeyondsight. com). One of the famous Surrealist painters who is well-known for his bizarre ideas and eccentric behaviors was Salvador Dali. Most of his artworks became and integral part in the advancement of the Surrealist aesthetic. His main objective was to â€Å"materialize images of concrete irrationality with the most imperialist fury of precision. More so, Dali’s paintings illustrated dream-like images but these were treated with precision and fine details that made the viewers enter a hallucinatory landscape. Dali named these paintings with dream and fantasy theme as â€Å"hand-painted dream photographs. † In these artworks, unusual placement of images and the modification of a specific form into another completely new form were evident. Because of this composition, it appears that most of Dali’s paintings defy the principle of Physics. He created images that represented the â€Å"irrational and unpredictable world of the dream† (Artbeyondsight. om). In the painting Persistence of Memory, Dali presented the unusual images of melted watches. Dali said that the elements present in this particular painting are â€Å"nothing else, but the Camembert cheese of space and time; tender, outlandish, solitary and critical-paranoiac† (3d-dali. com, 2008). This painting can be classified as a landscape painting, a self portrait or a still-life painting. It all depends on the viewers’ perception and knowledge on how to understand and interpret the painting. In terms of the visual elements exhibited, the background is a beach landscape while the foreground consists of the strange images of three melted pocket watches, the rectangular box and an animal-like creature. The unusual objects created a mysterious effect while the realistic lighting and coloring added a realness factor to the painting. At first glance, these may all seem meaningless and peculiar but if viewers would look closely and try to find out the rationale for putting these elements together, they could get a better grasp of understanding of the paintings and the inner workings of Dali’s mind. According to Robert Bradford, the bare, hard outline of the cliffs and the crystal light of the sky are there, but the empty, desert-like expanses of the painting are much closer to the topography of the min, to a dreamscape. The viewer’s anxiety is fermented precisely through the lack of clues of distance, of recognizable landmark, of time of day, of temperature-it could equally be as hot, or as cold as an unknown planet. We are in an arena of silence, a frozen nightmare, in which nothing moves or make a noise. (p. 146) Overall, the Persistence of Memory is an artwork that takes the viewers into a very interesting world wherein they are transported from the predictable realm of reality to a place filled with ambiguity and peculiarity. The techniques in coloring and brush strokes employed by Dali were conventional but it is the compositional aspects that stand out are the placement and the choice of objects displayed in the painting. This painting ingeniously juxtaposed the real with the make believe which are the primary characteristics of Surrealism. References 3d-dali.com. (2008). Salavador Dali Painitngs. Retrieved November 28, 2008, from http://www.3d-dali.com/dali_paintings_analysis_interpretation.htm Artbeyondsight.com. (n.d.). Salvador Dali and Surrealism. Retrieved November 28, 2008, from http://www.artbeyondsight.org/ahtts/dali-read.shtml Radford, R. (1997). Dali. London: Phaidon Press Ltd. How to cite Persistence of Memory by Salvador Dali, Papers

Saturday, December 7, 2019

Theories Behind Business Success management-Myassignmenthelp.Com

Question: Discuss About The Theories Behind Business Success Management? Answer: Introducation Coca-cola was established in 1986, by John Pemberton in Atlanta.He later sold it to Asa Griggs Candler, a business man who brought it to its dominance in the world. Its dominant in manufacturing carbonated soft drinks (Cortes 2012, p. 123). The name originates from two ingredients; kola nuts and coca leaves. Coca-cola products form the highest percentage of soft drink consumed. It has made the most catalyst for social interaction. This has made a large number of thirsty consumers around the world to enjoy it, therefore, the reason for the study. Coca-cola Company has achieved a high level of penetration and recognition in the market as a result of well-applied strategies (Wang 2015, 78). The company has applied the following strategies to its success. Consumer marketing, commercial leadership and franchise leadership (Cortes 2012, p. 46). Consumer marketing is designed to continue improving the consumer awareness and likeness the various brands. This leads to long term growth in the in the unit case volume per capita consumption hence the share worldwide of all the products. This has been extended to the bottling partners and those who sell their products both locally and globally. The company has millions of customers. It has therefore focused on enhancing the relationship with the customers. This has been achieved by understanding individual needs about the business. This has led to the provision of the right product and packaging. The company has dwelt on franchise leadership (Cortes 2012, p. 123). This allows the Coca-co la to produce concentrated syrup and leaves the final packaging to the bottles. This has enabled a common growth for both the company and bottling partners. It achieves this by sharing the values, aligning incentives, sense of urgency and flexibility of customers needs. The company works hand in hand with the bottling partners to spot a system that enables them to acquire scales of efficiencies quickly. It also shares the best practice throughout the bottling system. Under the leadership, the inward-looking has been rejuvenated as well as the reinvesting cost-cutting dividends in brand development of its corporate culture. Toyota Motors Toyota is motor corporations mainly based in Japan. It is the worlds largest manufacturer of automotive producing 10million vehicles per year. It was founded by 1937 by Kiichiro Toyoda (Siyo Min-kyo 2011, p. 145). Toyota Motor Corporation has five main brands of vehicles. These include the Toyota brand, Hino, Lexus, Ranz, and Daihatsu. It also has shares of about 18.66% in Subaru Corporation where 5.0% are in Isuzu and other joint-ventures in China, GAC Toyota and Sichuan FAW Toyota Motor, as well as Toyota Kirloskar in India and Tpca in the Czech Republic.Accounting. Toyota came up with a strategy that has seen it to the worlds top automotive manufacturing company (Maioresu 2016, 90). The strategy is known as Toyota way. The strategy has been reflected regarding Lean Manufacturing and Just in Time Production. It has been essential in the development of the business methods and managerial values. There are four components in Toyota way. These are long-term thinking as the basis of decision making in management. This strategy dictates that one should act in such a way as to improve the company as a whole giving value to both consumer and the society and always accepting responsibility for personal behavior. This led to a long term commitment of the company to its employees, customers, and society. Secondly, a continuation in the process flow has enabled the company to bring the problems to the surface. The continuous flow is the opposite of the traditional batch and queue. Working on as many parts as possible at the same time has been efficient. It improves quality by addressing every problem as it arises as well as improving the flexibility hence very easy to respond to any change in the company. It also improves productivity since its much easy to know what resources are needed when producing a specific item. The third strategy is the Pull System to avoid overproduction (Siyo Min-kyo 2011, p. 145). In a piece flow; an operation does not get what it requires from the next upstream operation until it is ordered. It is called a pull system because the operation is aimed at pulling what it needs versus having it pushed on to it for use, unlike the traditional batch, where a lot of parts are produced at the same time, placed in an inventory and then moved to where they will be used. It minimizes what is held in buffer replenishment stores and a number of items moving between sources and destinations. The fourth strategy is leveling out the work load. This strategy aims at doing away with the wastes. These might be as a result of over processing, overproduction, unnecessary transport, excess inventory, defects, unnecessary movement, and unused employees creativity. This has helped in stabilizing in the supply of the corporation. Hence customers dont have to wait a much longer period for production and delivery of their specified ordered products. The fifth strategy is the built culture of stopping to fix problems and get quality right the first time. The idea is not aimed at only stopping the problem but also solving it whether it is temporary or one that might cause a long-quality problem. Thus this has seen the best products into the market. List of References Corte?s, R 2012, A secret history of coffee, coca cola. Akashic Books, New York, Gupta, S 2011, MIR talks to Stan Sthanunathan, Vice President of Marketing Strategy and Insights, Coca-Cola Company. GfK Marketing Intelligence Review 3, 1 Maiorescu, R, 2016, Crisis management at General Motors and Toyota: An analysis of gender-specific communication and media coverage. Public Relations Review 42, 4 (2016), 556-563. Seo Min-Kyo. A Comparative Case Study on the CSR Strategies of Toyota and Hyundai Motors in Chin. International Commerce and Information Review 13, 4 (2011), 149-174. Wang, M 2015, Brief Analysis of Sports Marketing Strategy Adopted by Coca Cola Company, Asian Social Science 11, 23